It seems that every two years or so, I’m unable to resist the need to do something ridiculous in the line of catering, and the last couple of times it’s been for lrp events. In 2015, Rupert Redington, Pru Greenwood and I did a 50s themed Christmas for Crooked House, and this year Megan Lloyd joined Rupe and myself to cater for a Regency investigation into a gate into a Fae realm for Strange LRP. Continue reading “Strange Food.”
In the UK, there is a long tradition of ‘fest’ games. Larp games of this sort are designed for hundreds of players in a continuing campaign, with the majority of significant interactions expected to be between player character and player character, rather than between player character and non-player character.
Odyssey was a fest game set in a time of classical myth. Its finale was in August 2016, after a run of thirteen events, each for hundreds of players, over seven years.
Ok, so even more than usual this is a work in progress, this is what I think good lrp is right now at 5pm on a late May afternoon after a couple of good chats with folk which got me to actually hit publish. Continue reading “WIP: An alliterative model.”
Secret Cinema do “immersive experiences” based on films. You shows up, you’re in an immersive space, then you watch the film. Back in the day, you never knew what the film was. You showed up, not knowing what to expect, they took you somewhere, you watched something.
In a sea of justified froth, a friend who played Empire was on Facebook expressing disappointment they’d not taken every perfect decision, and my knee jerked…
Lrp is *built* on regret. Regret for what was not done is the price we pay for astonishing memories of what was.
So, Claus Raasted just posted a set of thoughts about “fun-shaming”. I know for sure that my fun might not be your fun, and I’d prefer not to be pilloried for that. Jonaya Kemper wrote a wall of text in response, and rather it end up lost forever in Zuckerberg’s Aether – here it is…
Indulge me for a moment with an assertion that the difference between larp and tabletop roleplay is physicality. Continue reading “Str, Con, Dex, Int, Wis, Cha… (Episode 1 of 7)”