Another bit of wisdom from Facebook. I’ve been thinking much more about accessibility at larp recently – on account of being a bit more responsible for it than previous at Wing and a Prayer and All For One. There’s so much I don’t know. Wiser heads were clear on how accessible Wing And A Prayer is: much of the action is entirely accessible sitting down, for example. For All For One, where what started as a straight “The event is not accessible. We’re sorry.” got much more granular about how the event was inaccessible, thanks to some overheard wisdom from Emma Round. As a result we hope more folk might consider it could be for them.
Another pearl from Zuckerberg’s trough… Formal military “downtime” is one of UK fest lrp Empire’s design decisions. It’s very lightweight: one button click for those who opt-in. It’s heavily impacted by play at events: every battle and skirmish has some degree of impact, as do the decisions of politicians and military leaders. It’s all about making uptime drama out of an off-stage campaign, and how it’s impacted and affected by actions at the events.
Here, PD employee Andy Raff explains how it’s delivered to players, in a set of wiki pages called the Winds Of War. (Example here….)
That said – this is the one to read. That’s the food for roleplay good downtime gives you.
Two big fears for organisers.
- No-one will show up
- Lots of people will show up and they will hate it
Iva Vávrová again – this time she’s “The Legion girl” not the dancing person. This is about walking in the snow.
A larp based on “The Marxist burlesque” interpretation of Hamlet.
Inside Hamlet is almost now a series of larps, a tradition of larps based on the tale of Hamlet, with a design that lurches from theft and plagiarism of design ideas from earlier incarnations and other larps.
This is as much of its story as I can scribble.
Day 2, and I’ve already missed one of the sessions I came here for.
But this is two guys who are agile and lean startup coaches talking about the “lie of immersion”. I mean, what’s not to like. (Well, apart from the fact I use “immersion” to mean something entirely different to everyone else here…)
I wrote a bit for it in a stream-of-conscious sort of way, and it’s down here so I don’t lose it…
A side-conversation with a psychologist, a designer and a couple of other folk, which hit my professional life so directly, I wonder how much of my airfare I can get on to work’s training budget… Maybe if I finish these scribblings into something coherent.
Using sound and music in interesting fashions, we can tap into reactions and produce feelings in ways other media cannot. The design element of it is about the creation of these feelings intentionally.
Anni Tolvanen talks about sound design in larp.