Some more thinking about Odyssey from the files of the Wayback Machine, this time from Ian Andrews and myself. Apparently, we thought it was a game back then.
Back in the day, I was involved in the design of a fest lrp game called Odyssey. This is what Ian Andrews and Matt Pennington had to say about designing PvP play into that game...
Last year, I was part of a team that ran "Wing And A Prayer". I've been tying to write some words about it for ages. Unedited, here they are.
Another crew experience.... "It is a Thursday afternoon, sunny, warm. I am not outside soaking it up, instead I’m elbows deep in a suitcase, rummaging through someone’s underwear looking for chocolate and hard drugs." "Fake drugs, just to put that out there - tic tacs or sugar in little baggies, usually. I am crewing an... Continue Reading →
Another view from the crew: Dani Mines this time. "A LRP set in a detention centre sat on the border between England and Wales for those trying to leave England. There were attendees from 12 countries, and 70 participants overall." "I'm going to ramble about my roles a bit. Starting from the more minor and... Continue Reading →
First post I've seen from the player perspective. "So, the Quota... it was a very interesting experience. Type 2 fun indeed." "For those who don't know it was a very Nordic lrp based around being in an immigration detention centre trying to get out of an economically and politically collapsing England and into Wales. The... Continue Reading →
Another set of Facebook posts, this time by Charlie Holdway. Starting with this, written during the event, which I absolutely love... "Crewing Quota. Report so far. Intense. Holy shit some people play hard. Further info later. May video journal." Post 2 - post-event. "These are the characters I played (except in Black Box scenarios) for... Continue Reading →
This is a couple of posts by Sarah Cook on her experiences of crewing The Quota which I've nailed together. Post 1 "Back from crewing for @The Quota, a Broken Dreams larp and Avalon Larp studio game where I was three distinctly, differently awful people. Unlike my usual awful people, none of them were funny characters. There... Continue Reading →
Helly and Rob came for dinner and we talked about bleak Nordic prison larps. I said "shall we do one?" and Helly said "Actually, I have this idea..." So said Simon Brind. The Quota was "a live role-play experience designed to explore some of the pressures and crisis points experienced by refugees and migrants" I've... Continue Reading →