Just before that, I was writing this just outside the lift and had an interesting chat with a historian, Ragnhild Hutchison. She underlined a thing not to forget for Wing and a Prayer - make our big departures from history nice and clear in the de-brief, so all the folk there know what was real... Continue Reading →
#kp2018 liveblog: learning from experience design.
Experience design is born from commercial interests extending commodities (coffee beans), through goods (coffee grounds), to services (McCoffee), to experiences (....artisan coffee shops) to increase profits. How does that cross to larp? eg: build-a-bear is an experience - you pay to make your own product. The build-a-bear experience is *memorable*. eg The Secret Cinema as... Continue Reading →
#kp2018 liveblog: The keynotes…
It starts. Four lightning talks. I'll try keep up... Even more than usual, this is going to be a half-assed attempt at liveblogging - and these words are mine, not theirs. Except occasionally, by accident. I've tried to keep the sense, and lose the first person cos I'm simply not confident any of this is... Continue Reading →
#kp2018 liveblog: They had everything…
They had the rights to a bit of IP which *defined* audience participation when the word participation took up to 20 seconds just to say. They had a castle. What they ended up with was: THE GREATEST LARP THAT NEVER WAS ...and this is *precisely* what I was hoping for from Knutpunkt, so thanks Aina,... Continue Reading →
#kp2018 liveblog: If in doubt, blog all of the things…
I've been here 45 minutes or so, and I've already lost my namecard. Less normal. I am in doubt. I am very much in doubt. I'm clearly amongst my tribe - this is very definitely a theatre of larpers - but this is not comfortable yet. It's Knutpunkt: a conference of larp that's been going... Continue Reading →
Larp musings, a guest post by Sarah Cook.
Another jewel plucked from Zuckerberg's gutter, is this. Every word below here is by Sarah Cook. I read this as a more poetic articulation of "win by losing", and all the better for it. (On that, once you're done here, go read susanne vejdemo's lovely "Play to lift" too.) I said somewhere that no one wants... Continue Reading →
Tips for lrp brief writing, a guest post by Andy Raff.
Something I don't do enough of is to watch alertly while good words wander past me on Facebook, and then grab them for later linking. They'll only end up in Zuckerberg's content graveyard otherwise. Everything below this line is his. 1) JUST WRITE IT: No job takes as long to finish as the one that... Continue Reading →
UK LRP History – once there was free-text downtime…
I found this the other day, and I'm just sticking it here to see how far we've come... I *think* it's a submission and response for a "downtime", the period between events in a long-running lrp system, Omega in the UK. Yes, the numbers in the submission are line numbers. Like in old computer code.... Continue Reading →
Strange Food.
It seems that every two years or so, I'm unable to resist the need to do something ridiculous in the line of catering, and the last couple of times it's been for lrp events. In 2015, Rupert Redington, Pru Greenwood and I did a 50s themed Christmas for Crooked House, and this year Megan Lloyd... Continue Reading →
Sing In Me, Muse, and Through Me Tell the Story…
In the UK, there is a long tradition of ‘fest’ games. Larp games of this sort are designed for hundreds of players in a continuing campaign, with the majority of significant interactions expected to be between player character and player character, rather than between player character and non-player character. Odyssey was a fest game set... Continue Reading →