I wrote this post about Odyssey a few years back (Edit: the Wayback Machine says it existed in March 2013). I've since found it's been done at least once elsewhere, and nowadays I prefer "Play to lift" but hey... This is past me's view. Sing like no one is listening.Love like you’ve never been hurt.Dance... Continue Reading →
Roleplaying in *videogames* Good god, folks!
Leaving this here for later. http://www.pcgamer.com/how-to-be-a-better-roleplayer/ With a specific reminder to think about this gem and how it's bloody good advice for larp: Grant calls it “the capacity to improvise and adapt and come up with, ‘How would my character feel in this situation?’ rather than ‘My character wouldn’t do this! Fuck this, I’m off!’”... Continue Reading →
The hole in my tooth.
I am trying to get better at the habit of grabbing bits of Facebook, and sticking them here with a few more additional thoughts, so I can find them later. Here's another. Once upon a time in Facebookland, Mr Andy Raff said.... When creating a fantastic setting it is okay for some of your elements to... Continue Reading →
Joining the dots.
I wrote a bit about stories in larp a while ago then along comes Ian Thomas and absolutely smashes it with this piece. It starts with the observation that larp is about the stories afterwards. About the froth, if you will. That's when I started waving my cheerleader's pom-poms. Then it suggests a bit of practice: why not start your... Continue Reading →
As a descriptor. LRP is closer to "sport" than "role-playing game". This is because club games, 30 person intense interactives, and fest LRPs are actually entirely different experiences lumped together by a couple of basic shared attributes. (From a Facebook post by Mr Andy Raff. Probably friends-only, but I figure he won't mind if I put it here... Continue Reading →
Odyssey advice: guest post by John ‘FearMeForIAmPink’ Franglen
Ladies and Gentlemen of Odyssey Year Four: Wear sunscreen. If I could offer you only one tip for events, sunscreen would be it. If you don't wear sunscreen, the First Aiders will glare at you whilst they give you aftersun, whereas the rest of my advice has no more basis more reliable than my meandering... Continue Reading →
Things I think would improve “immersive theatre”. Part 1.
Last year, I went to New Atlantis, billed, if I recall correctly, as a piece of immersive theatre with a campaigning remit for acting on climate change. Reviews were mixed: this is the Londonist's view, and this from the Arts Desk. Those will give you the shape of the piece. I'd not read either when I... Continue Reading →
God Rest Ye Merry Catering
I spent quite a chunk of last weekend working as hard as I have in years to provide the catering for a 1950s Christmas themed ghost-splattered-murder-mystery-social-catharsis larp-event. It was - simply - a stunning effort by Crooked House. Many words have been written about its writing, plotting, props and stories from it will live a long... Continue Reading →
http://www.rockpapershotgun.com/2014/11/13/mmos-larping/ I should get round to writing something about it, really. Still, nice to get a namecheck for the Empire promo, even if they didn't use the HU version... Nick Bradbeer said "Interestingly, Eve Online already does quite a lot of the things suggested (player-interaction focus, world-scale problems without clear solutions, player representatives to influence game... Continue Reading →
Guest post: Matt Pennington on drugs, roleplay and validation.
Matt Pennington of Profound Decisions is prone to posting wisdom in Facebook comment, and it has mildly irritated me in the past that the transient nature of comments means that wisdom is lost. He did it again today, and I've asked if I can post it here. All that follows is his words, verbatim. "We... Continue Reading →