Follows an article written for larpgeist magazine in 2011... I can't find it on the Internet anywhere, so here it goes. Publish. It's a bit dated, but then it was 8 years ago.
"Cinedrama" is pulp film-style as larp practise. Cinedrama comes straight out of the Crooked House playbook; and it's always been core to how I imagined All For One working.
I can't recall the first time I used cryptography in a larp, but it was a good 20 years ago. Some players like the puzzle solving, some don't, no-one likes struggling with something that for plot reasons is actually impossible. Tricksy.Experience suggests the simplest cipher - the Caesar - is easily breakable in a field... Continue Reading →
Some more thinking about Odyssey from the files of the Wayback Machine, this time from Ian Andrews and myself. Apparently, we thought it was a game back then.
Back in the day, I was involved in the design of a fest lrp game called Odyssey. This is what Ian Andrews and Matt Pennington had to say about designing PvP play into that game...
Last year, I was part of a team that ran "Wing And A Prayer". I've been tying to write some words about it for ages. Unedited, here they are.
In my professional life, we try and have a meeting after every chunk of every project to work out what happened, so next time we can improve what we can improve, and revel in what went well. There's been a flattering number of paeans of praise for Odyssey - not all of them written by me - and... Continue Reading →
Odyssey stories: a guest post by many hands A while back I collected some stories about Odyssey, in a format I thought I'd find useful for thinking about the kinds of stories people tell about their characters. I promised at the time I'd redact the personal information, and publish in the Public Domain. Here, then... Continue Reading →
"But the multiplying brood of the ungodly shall not thrive, nor take deep rooting from bastard slips, nor lay any fast foundation." Wisdom 4: 3-5 (King James version.) Last night, we had a meeting covering our progress with crew recruitment, and a little more work on the skeleton of the event. We're looking at the... Continue Reading →