Came across this in a failed Facebook search to find something else. Leaving it here in case anyone asks. 1. Who was your first LARP character? The first one whose name I can actually remember, was Soddit the berserker - who was named when a very bored admin at Peckforten Castle asked me for a... Continue Reading →
A manifesto for better larp feedback
This from Gail Poulton particularly resonates because I've just been part of the delivery team for a larp which had some level of positive public feedback, but which I know had flaws that I'd like to explore. This seems like a damned good way of doing that. Also, I have a terrible weakness for Things Described... Continue Reading →
Memories and making it work better next time.
I've played Death Unto Darkness a couple of times: loved it and hated it, then recently I crewed it and it's really strong now. Friend of mine lost a character last event, and said some stuff I thought worth remembering. "I've been given feelings all over again by the last batch of photos from DuD... Continue Reading →
Collapsible tips and “stab safety”…
I'm not myself a fan of the term "stab safe". Nothing is really safe, but it's usage makes it so. Nothing need be dangerous, if handled correctly. I've had fights that felt perfectly safe using metal weapons, I've seen concussion delivered by a badly used latex/foam thing. But... But some things are safer than others, and... Continue Reading →
Access and Aspirations: clashing philosophies for larp and life: guest post by Jessie Cattes
Another bit of wisdom from Facebook. I've been thinking much more about accessibility at larp recently - on account of being a bit more responsible for it than previous at Wing and a Prayer and All For One. There's so much I don't know. Wiser heads were clear on how accessible Wing And A Prayer... Continue Reading →
Writing the winds of war: guest post by Andy Raff.
Another pearl from Zuckerberg's trough... Formal military "downtime" is one of UK fest lrp Empire's design decisions. It's very lightweight: one button click for those who opt-in. It's heavily impacted by play at events: every battle and skirmish has some degree of impact, as do the decisions of politicians and military leaders. It's all about making... Continue Reading →
Immersive, interactive, in-character: larp edges into mainstream entertainment
The Peckforten Papers is a collection of writing about UK larp published by the Wychwood Press. You can buy it on Lulu should you wish, or get the pdf here. I wrote a bit for it in a stream-of-conscious sort of way, and it's down here so I don't lose it...
Larp musings, a guest post by Sarah Cook.
Another jewel plucked from Zuckerberg's gutter, is this. Every word below here is by Sarah Cook. I read this as a more poetic articulation of "win by losing", and all the better for it. (On that, once you're done here, go read susanne vejdemo's lovely "Play to lift" too.) I said somewhere that no one wants... Continue Reading →
Tips for lrp brief writing, a guest post by Andy Raff.
Something I don't do enough of is to watch alertly while good words wander past me on Facebook, and then grab them for later linking. They'll only end up in Zuckerberg's content graveyard otherwise. Everything below this line is his. 1) JUST WRITE IT: No job takes as long to finish as the one that... Continue Reading →
UK LRP History – once there was free-text downtime…
I found this the other day, and I'm just sticking it here to see how far we've come... I *think* it's a submission and response for a "downtime", the period between events in a long-running lrp system, Omega in the UK. Yes, the numbers in the submission are line numbers. Like in old computer code.... Continue Reading →