MVEX: Bring the rain.

MVEX is a tasklarp*. Your character does tasks, tasks have consequences, they deal with them. In MVEX, gigantic monsters are destroying the cities of the world, and the players' task is to stop them. No, you can't stop all of them. Yes, every character has a deeper connection to some cities than most, hence conflict... Continue Reading →

All for design: the thoughtful one

I was going to get round to writing a design post for All For One.Now Ian Thomas has, and I don't need to. It's ace, and it's here. I've since written something that covers the same journey, but brings learning from All For One and Wing And A Prayer together.It's over here.

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