MVEX is a tasklarp*. Your character does tasks, tasks have consequences, they deal with them. In MVEX, gigantic monsters are destroying the cities of the world, and the players' task is to stop them. No, you can't stop all of them. Yes, every character has a deeper connection to some cities than most, hence conflict... Continue Reading →
A counter-point between UK and Nordic traditions. WIP.
Even by my low standards this month, this is a lazy, lazy post. It's simply three axes to contrast a "UK lrp" with a "Nordic larp".It's not developed any more than that. It doesn't even define the 6 axis-end points, really. It only kinda recognises that UK and Nordic folk are quite happily running larps... Continue Reading →
Another bit of self-indulgence: Odyssey this time.
It was the last event of the Odyssey system. I'd played King Minos, the MC of the arena since the first event. 7 years, 13 events, 500 or so arena combats witnessed. I'd never taken the floor in anger.
You can never have too many hats, shoes and gloves.
When folk say "My, your costume is ace!" I usually say two things. One "Ah, yes, I cheat - my wife is a costume designer and she tells me what to wear. And a Wardrobe Mistress, so she can point me at where to hire things I can't buy..."One of the things she says is... Continue Reading →
All for spreadsheets: the organised one.
This is so I can always find it. Remember the other day I said "I thought it’d be OK. I’m glad it was. Thanks to Rachel Thomas and her amazing sheaf of spreadsheets which made it be."
Thoughts on playing confrontational characters at LARP: a guest conversation by Kelly Jane Poole and Charlie Holdway.
Kelly Jane Poole and Charlie Holdway had this back and forth on confrontational characters the other day. There were some other folk saying good stuff too, but this I can see as filmed as a head to head somewhere. Or something. Anyway. Here it is. Confrontational characters... This is inspired by a conversation I've seen... Continue Reading →
All for me: the (most) self-indulgent one.
I am really proud of All For One. Six years ago Rich Smith started a Facebook group called "H runs a musketeers game." 30 months ago, Bill Thomas signed up to do prop. build on game. (I'd cruelly deceived him by saying it was the Dogtanian version.) 2 years ago Ian and Rachel Thomas said... Continue Reading →
All for design: the thoughtful one
I was going to get round to writing a design post for All For One.Now Ian Thomas has, and I don't need to. It's ace, and it's here. I've since written something that covers the same journey, but brings learning from All For One and Wing And A Prayer together.It's over here.
Responding in a positive way: guest post by Helly Bean
You know the drill: saw something on Facebook, thought it was gold, asked permission, posted here. This is from Helly Bean of The Quota fame, now with Carcosa Dreams - who run Alba, Tenement 67, Forsaken, and Sisyphus.They've got some general advice as to what to do during an event if you're "feeling not engaged... Continue Reading →
All for froth: guest post by many hands.
We got a lot of useful feedback after the event, some of which I'm using to comment on my own Design post and a Learning post elsewhere.This is really just the froth. I say "just", it's lovely to hear people praise something you've spent best part of 5 years working on on and off, so...... Continue Reading →