I was going to get round to writing a design post for All For One.Now Ian Thomas has, and I don't need to. It's ace, and it's here. I've since written something that covers the same journey, but brings learning from All For One and Wing And A Prayer together.It's over here.
You know the drill: saw something on Facebook, thought it was gold, asked permission, posted here. This is from Helly Bean of The Quota fame, now with Carcosa Dreams - who run Alba, Tenement 67, Forsaken, and Sisyphus.They've got some general advice as to what to do during an event if you're "feeling not engaged... Continue Reading →
We got a lot of useful feedback after the event, some of which I'm using to comment on my own Design post and a Learning post elsewhere.This is really just the froth. I say "just", it's lovely to hear people praise something you've spent best part of 5 years working on on and off, so...... Continue Reading →
Cinedrama is pulp film-style as larp practise. It comes straight out of the Crooked House playbook; notably Dick Britton and the Voice of the Seraph in 2005. As an attitude to play, it sits somewhere between a UK "LARP is just for fun" instinct I don't entirely subscribe to, the "Win by losing" playstyle I... Continue Reading →
I can't recall the first time I used cryptography in a larp, but it was a good 20 years ago. Some players like the puzzle solving, some don't, no-one likes struggling with something that for plot reasons is actually impossible. Tricksy.Experience suggests the simplest cipher - the Caesar - is easily breakable in a field... Continue Reading →
I say, "guest post", but really it just floated past sunning itself, and myself and Andy Raff and myself fought it out to see who'd get to re-publish...
Follows an article written for larpgeist magazine in 2011... I can't find it on the Internet anywhere, so here it goes. Publish. It's a bit dated, but then it was 8 years ago.
Some more thinking about Odyssey from the files of the Wayback Machine, this time from Ian Andrews and myself. Apparently, we thought it was a game back then.
Back in the day, I was involved in the design of a fest lrp game called Odyssey. This is what Ian Andrews and Matt Pennington had to say about designing PvP play into that game...